Night Crossing
On your display
Hop the frog over three lanes of traffic and a river of logs and diving turtles.
- Topic
- Gaming
- Includes
- Script
Runs on
- Does not run on 32×8 (TC001 & DIY) Made for 52×16 (TC002). Needs a Bluetooth gamepad, the built-in synthesizer and sound effects over music.
- Runs on 52×16 (TC002) Gamepad: turn Bluetooth on and pair one under System → Gamepad on your AWTRIX.
- Does not run on 32×8 with AWTRIX 3 (TC001 & DIY) Made for AWTRIX NG.
Choose your display in the next step.
Script description
Night Crossing
Hop a frog through traffic and a river of drifting logs, where the turtles dive.
Panel: 52x16 · Opened from: the clock's menu, not the rotation
The game
Four bands of moving ground between you and the far bank.
First the road: three lanes, alternating direction. The outer two carry cars
that are quick and short, so they are about picking a gap. The middle lane is
trucks — slow, long, and the only thing on the board you genuinely have to
wait for.
Then the river, where there is no road at all. The only footing is a drifting
log or the back of a turtle, and both carry you sideways while you stand on
them. Drift off the edge of the panel and you are gone.
Four bays wait at the top. Fill all four to finish the round, and every second
round hands you an extra life.
What to watch for
- The turtles dive. A group surfaces, sits, sinks and goes under on a
cycle. The shells darken a shade before they drop, which is the only warning
you get — stand on one too long and the splash is yours. - The trucks. Long enough that there is no threading them, so the middle
lane is a wait rather than a dash. - The drain timer down the right-hand edge. It is what stops you waiting
out the whole board, and it turns amber then red as it empties. Reaching a
bay refills it. - The hedge. The gaps between the four bays are not landing spots. Hop
into one and it counts as a miss.
Controls
- LEFT / RIGHT — step the frog sideways
- SELECT — hop forward
- Gamepad — the D-pad hops in all four directions including the diagonals,
A hops forward, B backs up
A press while the attract loop is running returns you to the start screen
rather than dropping you into a run already in progress.
Two players
Connect a second gamepad and a second frog joins, in cyan so the two never get
confused. Both share the same four bays and the same round, so it is co-op
rather than a race — and the round ends when both of you are out of lives.
Settings
- Sound effects (on) — hops, splashes, the chime when a bay fills
- Music (on) — a looping bed under the effects
- Announce the score (on) — speaks the score at the end of a game
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