Pixel Plummer 2
On your display
New version of Pixel Plumber!
- Topic
- Gaming
- Includes
- Script
Runs on
- Runs on 32×8 (TC001 & DIY) 32×8 (TC001 & DIY) version
- Runs on 52×16 (TC002)
- Does not run on 32×8 with AWTRIX 3 (TC001 & DIY) Made for AWTRIX NG.
Choose your display in the next step.
Script description
Pixel Plumber
Three worlds of running and stomping: sunny hills, blue caves, a lava castle.
Panels: 52x16 and 32x8
The game
Hold a direction to run, tap to jump, land on a blob to flatten it. Three worlds
with their own enemies, their own palettes and their own music, each ending at a
flag.
What to watch for
- The stomp is generous on purpose. It tests where you were when the jump
started as well as where you are now. Without that, a fast fall skips straight
past the enemy into a hit — about one landing in seven, which is exactly often
enough to feel unfair. - Coins and blocks. Hit a block from underneath, as you would expect.
- The castle. The third world is a different game: lava, tighter platforms,
and enemies that do not wait.
Controls
- LEFT / RIGHT — run, hold to keep going
- SELECT — jump
- Gamepad — the D-pad runs, A jumps, B fires once you are powered up
Settings
- Sound effects (on) — jumps, stomps, coins
- Music (on) — one theme per world
Sign in to view and copy the code of this script.
Discussion 0
Ask a question, suggest a change or share how you use it.
No comments yet. Start the conversation.
Have an idea?
Sign in to ask questions and join the conversation.