Summit
On your display
Climb a mountain one room at a time: run, jump, climb walls and dash in eight directions through 24 rooms in three chapters, and find 19 strawberries. Inspired by Celeste Classic.
- Topic
- Gaming
- Includes
- Script
Runs on
- Does not run on 32×8 (TC001 & DIY) Made for 52×16 (TC002). Needs a Bluetooth gamepad and the built-in synthesizer.
- Runs on 52×16 (TC002) Gamepad: turn Bluetooth on and pair one under System → Gamepad on your AWTRIX.
- Does not run on 32×8 with AWTRIX 3 (TC001 & DIY) Made for AWTRIX NG.
Choose your display in the next step.
Script description
Climb a mountain one room at a time. Run, jump, climb walls and dash in eight directions through 24 rooms in three chapters, and find the strawberries on the way.
Controls
- Run: D-pad or left stick (keyboard: arrows or W A S D)
- Jump: A (J or space). Jump at a wall to jump off it; hold towards a wall to slide down slowly.
- Dash: B, X or R1, in the direction you hold (K or U). Once in the air. The climber's hair is red while the dash is there and blue once it is used.
- Pause: START, or press the knob (Enter)
- New climb on the title: Y (I)
The mountain
- The forest: hills and hollows, overhangs, a hedge of thorns and a spring in a well.
- The ruins: halls, columns, a shaft, a crumbling bridge, springs and chains of crystals.
- The summit: ridges, ice needles, overhangs and icicles in thin air, up to the flag.
The rooms join up into one mountain: you leave one room and step into the next at the same place. Crystals give the dash back in the air, springs throw you up, and crumbling rock falls half a second after you stand on it.
Pictures: the whole room is always on the screen, with detail in every pixel:
- Rock lit from its neighbours, with each chapter's own moss, stone or snow.
- A sky in layers that shifts with you: sun and pollen, mist and bats, northern lights and snow.
- A climber with flowing hair, running legs, squash and stretch, and afterimages on the dash.
- A wipe between rooms, and fireworks at the top.
Sound: all from the TC002's synthesizer, no files:
- a piece of music for each chapter and one for the title;
- the air of a chapter on its own when the music is off;
- effects for jumps, dashes, footsteps, landings, springs, crystals, crumbling rock, strawberries and more.
Settings: Music, Sounds, Ambience, Unlimited dashes (assist mode), Show the time.
Saved: the room you reached, your strawberries, deaths and time stay on the clock. The top shows your time, strawberries and deaths.
Every room is proven possible: a solver finds a way through each one with its strawberry, and a second check proves that each room needs what it is about.
Inspired by Celeste Classic by Maddy Thorson and Noel Berry; not made or endorsed by them. The code, the rooms and the pictures are this game's own.
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