Sky Runner
On your display
Run a sunset ridge and leap the gaps and blocks.
- Topic
- Gaming
- Includes
- Script
Runs on
- Does not run on 32×8 (TC001 & DIY) Made for 52×16 (TC002). Needs the built-in synthesizer and sound effects over music.
- Runs on 52×16 (TC002)
- Does not run on 32×8 with AWTRIX 3 (TC001 & DIY) Made for AWTRIX NG.
Choose your display in the next step.
Script description
Sky Runner
Outrun a sunset ridge through four biomes, with storms, birds and gem combos.
Panel: 52x16
The run
A runner that keeps changing underneath you. Four biomes rotate as the distance
climbs — each with its own palette, its own hazards and its own music — and the
swap happens at the darkest point of the day/night cycle, so what you notice is
the new world rather than the transition.
The further you get, the faster it runs. There is no end, only how long you
last.
What to watch for
- Gem combos. Collect three in a row and you earn a double jump; five and a
shield appears. Both announce themselves, and both are gone the moment you
take a hit. - The shield. One free mistake. Spend it well.
- Lava pits. They are not gaps — the game draws a floor two rows lower, so
a pit reads as a drop rather than a hole. Jump them anyway. - Birds. The only hazard that comes to you.
- Storms. Rain, dark skies, and a horizon that stops helping.
Controls
- LEFT / RIGHT — move
- SELECT — jump; press again in mid-air for the double jump once you have
earned it - Hold RIGHT — drop fast
- Gamepad — A jumps, B drops
Settings
- Sound effects (on) — jumps, gems, the chime when a power-up lands
- Music (on) — a different bed for each biome
- Announce the score (on) — speaks the score at the end of a run
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